Immersive Realities Ethics Project
The Immersive Realities Ethics Project explores the transformative impact of technologies like Augmented Reality, Virtual Reality, Mixed Reality and Digital Twins on modern life. Working within the cross-disciplinary Immersive Realities Working Group at the TUM Think Tank, we delve into how these technologies reshape experiences across workplaces, public spaces and private lives. Our research examines the underlying devices, infrastructure and use cases to understand their opportunities and challenges.
We aim to develop a human-centred, sustainable approach to immersive technology by addressing broader social, political and legal implications. Through collaborations with public and private organisations, civil society and user communities, we aim to foster critical, constructive dialog and partnerships that promote responsible innovation.
Activities and Projects:
- Events and Workshops: Monthly internal meetings and external events.
- Joint Projects: Collaborative projects, like De-mystifying AI (launching in 2024) and the inaugural Immersive Realities Hackathon in October 2024.
- Outreach and Publications: Reports, thought pieces, blog posts, and insights into the individual research of working group members.
Through these initiatives, we strive to ensure immersive technologies advance in ways that benefit society as a whole.
Research Output:
“Unsupervised Pete: VR Experience to Learn About LLM” by Daniel Saad.
“What are the Best Practices for Using Virtual Reality Simulations for Education?” by Begüm Köksal.
“Assessing Indigenous Digital Sovereignty Elements in Immersive Reality Projects: Case Study Approach on Indigenous Communities” by Yosef Indra.
AI-generated with DALL.E with the following prompt: “create a simple illustration of diverse individuals with immersive realities headsets”. Date of Generation: 25.10.2024